This is going to be AWESOME!

What Bioshock did for Ayn Rand’s objectivism, Bioshock Infinite promises to do for American exceptionalism:

The primary setting of BioShock Infinite is a city suspended in the air by giant blimps and balloons, called “Columbia”. Unlike the secret development of the underwater city of Rapture, Columbia was proudly boasted by the American government when launched in 1900, centralized on the idea of American exceptionalism; the reveal trailer for the game alludes to the 1893 Worlds Fair which is historically considered to be the emergence of American exceptionalism. Between its launch and the game’s events, the well-armed city became involved in an “international incident”, and the location of the city was soon lost from everyone else. Like Rapture, Columbia is considered a failed utopia, with signs present suggesting a theocratic government taking control at some point, and similar racial-purification concepts such as nazism and xenophobia.

And the artwork looks appealing, too.

Slated for release in 2012, which means 2013. If we’re lucky.

Hell, I’m still waiting for Diablo III . . .

D.

1 Comment

  1. Walnut says:

    Great discussion of this game (and Bioshock 1 and 2) over at Balloon Juice.